![]() ![]() Woe betide to any player shooting down Area of Effect missiles such as Firestorm or Hammerhead missiles they can easily vaporize almost any non-M7-class vessel if too close. They're One Hit Point Wonders in most of the series, but gain a health bar in Albion Prelude. Destructible Projectiles: You can shoot down incoming missiles. The more damaged your hull, the higher the chance. Destroyable Items: In X2 and later, you have a random chance to have outfits destroyed when you take hull damage. The Kha'ak bear no actual relation to this, of course. Similarly the name for the Kha'ak is a loan word from the Split language, a creature from their mythology analogous to a parasitic wasp that lays its eggs in Split children. Their allying with the Paranids in the Boron Campaign caused a rift, or \"split,\" between the Argon and Paranid. The Split are an In-Universe example according to the encyclopedia. Descriptively-Named Species: \"Paranid\" seems to be a pun on \"paranoid\". Some other sectors have smaller graveyards. Derelict Graveyard: the \"President's End\" sector, which is full of wrecked stations and ships from a Kha'ak attack. (Even Goners, the space monks, use them) This was quite literal in the games before X2 ships had no hull strength meters in those, so if your shields were gone a pea going too fast would kill you instantly, even if you were in a superheavy transporter. Deflector Shields: Every single ship has these, you're dead without them. By using the Player Headquarters, the player can then reverse-engineer captured ships to put them in mass production. X3: Terran Conflict added marine boarding, allowing the player to steal capital ships after draining their shields and killing the crew with a squadron of marines. Unfortunately, unless outside of cheats, it's impossible to acquire AGI Task Force fighters in gameplay because of their AI refusing to bail out their ship and would rather go down with it even after peddling it with continuous Cherry Tapping after their shields are out. This is the only way to acquire Pirate, Xenon, and Kha'ak ships. The player can then exit their own ship in a spacesuit, and claim the ship to add to their fleet (or to pilot it themselves). Defeat Means Playable: Pilots of fighter-class ships and freighters would sometimes bail when critically damaged in order to save their butts. Albion in Albion Prelude takes it to another level, with massive fissures actually penetrating deep into the mantle of the planet. Death World: Quite a lot of planets with their crust blasted off, leaving behind molten red hellholes. Such sectors will spawn enemies without end. The player risks being on the receiving end of this in Xenon and Kha'ak sectors. Death of a Thousand Cuts: The only way for a lone fighter to win against a capital ship (without Macross Missile Massacre, at least) is to hide in a blind spot and shoot its comparatively weak weapons until the target dies. A full-on near-genocidal interstellar war kicks out between the Terrans' United Space Command / AGI Task Force and the Argon Federation. The opening cutscene has one of the main characters from Reunion blowing themselves and the Torus Aeternal up, killing millions instantly (and then millions more when the wreckage falls back to Earth). Actual spaceship fuel is nowhere to be found the series averts this by giving all ships some unlimited, unspecified source of fuel as well as using Energy Cells, which serve as fuel for your jumpdrive (as well as your turbo booster in the Bonus Pack of Terran Conflict), besides being the main source of energy for most any factory. D Damn You, Muscle Memory!: Players new to the series will try to pick up Space Fuel from destroyed Pirate craft, thinking it will serve as actual fuel for their ships, only to find out later that it is actually an illegal alcoholic drink and will be fired upon by Police craft in non-Pirate sectors.
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